first-party
Atlas Fall
The empire fell. Yours is just starting.
in development
The idea
For twenty years the Atlas courier corporation ruled the city — until the morning it collapsed: depots sealed, routes hanging in the air, dispatchers silent. In the chaos you are left with an old car and 500 rubles in your pocket. Atlas Fall is a casual top-down strategy about a courier rebuilding a fallen delivery empire from scratch. The progression echoes the classic trucking sim Hard Truck 2: from a single run — to a company that dictates terms to the city.
The game
You take contracts from the job board and haul cargo between city districts, watching the clock, the fuel gauge and your payload limit. Every district has its own handwriting:
- Old Town — bakeries, pharmacies, flower shops; unhurried city deliveries and picky VIP clients.
- Docks — fish berths, customs, a shipyard; fragile cargo (late means spoiled) and oversized containers.
- Business Center — banks, law offices, clinics; express «lightning» runs at double pay.
- Aero Hub — air mail and transit warehouses; urgent flights and heavy freight.
Earnings go to the garage: engine, cargo bay, tank. Reputation unlocks new districts — and soon you are not driving alone: hired couriers pick jobs from the board themselves and bring revenue to the common till. The goal of the seven-chapter story campaign (dispatcher Vera, rival Gromov) is to buy out the Atlas headquarters and raise your own flag over the city.
Early prototype status
The prototype already runs the full core loop: a live job board with district flavor (clients, cargo, modifiers — express, fragile, oversized, VIP), economy (fuel, deadlines, reputation, ranks), garage upgrades, AI courier hiring, story chapters with dialogue, a district map and saves. All visuals are procedural light line-art in a white-and-blue palette: every sprite is generated in code, the game ships no external assets.
Vision and roadmap
We are making Atlas Fall a cozy yet deep «empire from zero» sandbox where logistics, economy and story converge. Plans:
- City growth: two new districts (industrial zone, suburbs), dozens of new clients, cargo types and job archetypes.
- Fleet: vehicle classes — from a nimble scooter to a semi-truck, each with a role in the company.
- Company life: courier progression, personalities, route events — breakdowns, traffic jams, chance encounters.
- Deeper economy: dynamic district prices, seasonal demand, contracts with rival firms.
- Rivalry: Gromov's company grows in parallel — intercepting districts and contracts.
- Night and weather: night runs with their own risk and reward.
- Sandbox mode: free play without chapters — build the empire at your own pace.
The prototype is in active development — key milestones land in the devlog.
Where to open
Still in development — no purchase.
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